Blame
| 5be231 | Ry | 2025-05-24 18:25:38 | 1 | # π° Mine-Play: Lands & Nations System |
| 2 | ||||
| 3 | Welcome to the official guide for the Lands plugin on Mine-Play! This page explains how land claiming, upkeep, taxes, teleportation, and PvP systems work on our server β tailored for our unique gameplay rules. |
|||
| 4 | ||||
| 5 | --- |
|||
| 6 | ||||
| 7 | ## π Land Creation & Management |
|||
| 8 | ||||
| 9 | ### π¨ Creating a Land |
|||
| 10 | ||||
| 11 | * **Cost:** `$1000` |
|||
| 12 | * Must be created **before** you can claim land. |
|||
| 13 | * The first land creation automatically claims the chunk you are standing in. |
|||
| 14 | ||||
| 15 | ### π Land Naming Rules |
|||
| 16 | ||||
| 17 | * **No spaces**: Spaces will be replaced with `_`. |
|||
| 18 | * **Max Length:** 24 characters. |
|||
| 19 | * **Formatting:** Chat colors, formatting codes, and numbers are allowed. |
|||
| 20 | * **Renaming a Land:** Costs `$2000`, and can only be done once every **24 hours**. |
|||
| 21 | * **Transferring Ownership:** Costs `$5000`. |
|||
| 22 | ||||
| 23 | ### π Buffer Zone |
|||
| 24 | ||||
| 25 | * Lands and Nations both have a **buffer zone of 3 chunks Euclidean** around them. |
|||
| 26 | ||||
| 27 | > π *Euclidean* means the distance is calculated as a straight line (βas the crow fliesβ), not just along the X or Z axis. Diagonal chunks count toward this radius. |
|||
| 28 | ||||
| 29 | ### π Claiming Chunks |
|||
| 30 | ||||
| 31 | * Lands **can claim non-contiguous chunks** (they do not have to touch existing claims). |
|||
| 32 | * **First Chunk Cost:** `$100` |
|||
| 33 | * **Incremental Increase:** Each subsequent chunk costs 10% more than the last, capped at `$300`. |
|||
| 34 | * **Refund on Unclaiming:** 50% of the chunk's original cost is returned to the land bank. |
|||
| 35 | ||||
| 36 | --- |
|||
| 37 | ||||
| 38 | ## ποΈ Camps |
|||
| 39 | ||||
| 40 | * Temporary 1-chunk claim called a **Camp**. |
|||
| 41 | * **Cost:** `$300` |
|||
| 42 | * **Expires:** After 24 hours. |
|||
| 43 | ||||
| 44 | --- |
|||
| 45 | ||||
| 46 | ## π΅ Economy: Upkeep & Taxes |
|||
| 47 | ||||
| 48 | ### ποΈ Upkeep System |
|||
| 49 | ||||
| 50 | * **Upkeep Cycle:** Every 7 days. |
|||
| 51 | * **Cost:** `$3 per claimed chunk` |
|||
| 52 | * If a land can't afford the full upkeep, the **most recently claimed chunks are unclaimed first**. |
|||
| 53 | * **Grace Period:** Lands are **exempt from upkeep** if it comes due within 2 days of creation. |
|||
| 54 | * **Land Bank Fallback:** If the land bank lacks funds, the **owner's personal balance is used**. |
|||
| 55 | ||||
| 56 | ### πΈ Taxes |
|||
| 57 | ||||
| 58 | * Paid by land members **every 7 days**. |
|||
| 59 | * **Minimum:** `$0` |
|||
| 60 | * **Maximum:** `$500 per area` |
|||
| 61 | * If a member cannot pay, they are **automatically removed** from the land. |
|||
| 62 | ||||
| 63 | ### β οΈ Payment Warnings |
|||
| 64 | ||||
| 65 | * The server will issue a warning **2 days before** upkeep or taxes are due if the bank is underfunded. |
|||
| 66 | ||||
| 67 | --- |
|||
| 68 | ||||
| 69 | ## π Teleportation & Movement |
|||
| 70 | ||||
| 71 | ### π§ Land Spawn |
|||
| 72 | ||||
| 73 | * First use of `/lands setspawn` is **free**. |
|||
| 74 | * Changing spawn after that costs `$150` per change. |
|||
| 75 | ||||
| 76 | ### π¦ Teleport to Land |
|||
| 77 | ||||
| 78 | * **Cost:** `$150` (goes to land's bank). |
|||
| 79 | * **Delay:** 3 seconds of no damage. |
|||
| 80 | * **Who Pays:** Only **untrusted players** are charged. |
|||
| 81 | ||||
| 82 | ### π² Wilderness Teleport |
|||
| 83 | ||||
| 84 | * Use `/lands wild` to teleport to a random location. |
|||
| 85 | * **Cost:** `$200` |
|||
| 86 | * **Cooldown:** Once every 10 minutes. |
|||
| 87 | ||||
| 88 | --- |
|||
| 89 | ||||
| 90 | ## π Trust & Membership |
|||
| 91 | ||||
| 92 | * Players **must be invited** before they can be trusted. |
|||
| 93 | * You **cannot directly trust** a player without inviting them first. |
|||
| 94 | ||||
| 95 | --- |
|||
| 96 | ||||
| 97 | ## π‘οΈ PvP & Combat |
|||
| 98 | ||||
| 99 | * If you're **attacked by another player**, you become **PvP-tagged** for **30 seconds**. |
|||
| 100 | * While tagged, you can be damaged or killed even in safe lands. |
|||
| 101 | * **Combat Logging:** Logging out while tagged **results in death**. |
|||
| 102 | * This system prevents abuse of land protections during combat. |
|||
| 103 | ||||
| 104 | --- |
|||
| 105 | ||||
| 106 | ## β Inactivity & Land Expiry |
|||
| 107 | ||||
| 108 | Lands will be **transferred or deleted** based on the owner's **playtime** and **offline duration**: |
|||
| 109 | ||||
| 110 | | Playtime | Offline Expiry | |
|||
| 111 | | ---------- | -------------- | |
|||
| 112 | | 15 minutes | 7 days | |
|||
| 113 | | 30 minutes | 14 days | |
|||
| 114 | | 12 hours | 30 days | |
|||
| 115 | | 1 day | 60 days | |
|||
| 116 | | 30 days | 80 days | |
|||
| 117 | ||||
| 118 | * Once the owner surpasses the threshold, the land is **transferred** to the next most active member. |
|||
| 119 | * If no members remain, the land is **deleted** automatically. |
|||
| 120 | ||||
| 121 | --- |
|||
| 122 | ||||
| 123 | ## π§ Admin Notice |
|||
| 124 | ||||
| 125 | * **Admins can see land chat.** Avoid using it to share sensitive information (e.g. passwords, personal data). |