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| + | # π° Mine-Play: Lands & Nations System |
| + | |
| + | Welcome to the official guide for the Lands plugin on Mine-Play! This page explains how land claiming, upkeep, taxes, teleportation, and PvP systems work on our server β tailored for our unique gameplay rules. |
| + | |
| + | --- |
| + | |
| + | ## π Land Creation & Management |
| + | |
| + | ### π¨ Creating a Land |
| + | |
| + | * **Cost:** `$1000` |
| + | * Must be created **before** you can claim land. |
| + | * The first land creation automatically claims the chunk you are standing in. |
| + | |
| + | ### π Land Naming Rules |
| + | |
| + | * **No spaces**: Spaces will be replaced with `_`. |
| + | * **Max Length:** 24 characters. |
| + | * **Formatting:** Chat colors, formatting codes, and numbers are allowed. |
| + | * **Renaming a Land:** Costs `$2000`, and can only be done once every **24 hours**. |
| + | * **Transferring Ownership:** Costs `$5000`. |
| + | |
| + | ### π Buffer Zone |
| + | |
| + | * Lands and Nations both have a **buffer zone of 3 chunks Euclidean** around them. |
| + | |
| + | > π *Euclidean* means the distance is calculated as a straight line (βas the crow fliesβ), not just along the X or Z axis. Diagonal chunks count toward this radius. |
| + | |
| + | ### π Claiming Chunks |
| + | |
| + | * Lands **can claim non-contiguous chunks** (they do not have to touch existing claims). |
| + | * **First Chunk Cost:** `$100` |
| + | * **Incremental Increase:** Each subsequent chunk costs 10% more than the last, capped at `$300`. |
| + | * **Refund on Unclaiming:** 50% of the chunk's original cost is returned to the land bank. |
| + | |
| + | --- |
| + | |
| + | ## ποΈ Camps |
| + | |
| + | * Temporary 1-chunk claim called a **Camp**. |
| + | * **Cost:** `$300` |
| + | * **Expires:** After 24 hours. |
| + | |
| + | --- |
| + | |
| + | ## π΅ Economy: Upkeep & Taxes |
| + | |
| + | ### ποΈ Upkeep System |
| + | |
| + | * **Upkeep Cycle:** Every 7 days. |
| + | * **Cost:** `$3 per claimed chunk` |
| + | * If a land can't afford the full upkeep, the **most recently claimed chunks are unclaimed first**. |
| + | * **Grace Period:** Lands are **exempt from upkeep** if it comes due within 2 days of creation. |
| + | * **Land Bank Fallback:** If the land bank lacks funds, the **owner's personal balance is used**. |
| + | |
| + | ### πΈ Taxes |
| + | |
| + | * Paid by land members **every 7 days**. |
| + | * **Minimum:** `$0` |
| + | * **Maximum:** `$500 per area` |
| + | * If a member cannot pay, they are **automatically removed** from the land. |
| + | |
| + | ### β οΈ Payment Warnings |
| + | |
| + | * The server will issue a warning **2 days before** upkeep or taxes are due if the bank is underfunded. |
| + | |
| + | --- |
| + | |
| + | ## π Teleportation & Movement |
| + | |
| + | ### π§ Land Spawn |
| + | |
| + | * First use of `/lands setspawn` is **free**. |
| + | * Changing spawn after that costs `$150` per change. |
| + | |
| + | ### π¦ Teleport to Land |
| + | |
| + | * **Cost:** `$150` (goes to land's bank). |
| + | * **Delay:** 3 seconds of no damage. |
| + | * **Who Pays:** Only **untrusted players** are charged. |
| + | |
| + | ### π² Wilderness Teleport |
| + | |
| + | * Use `/lands wild` to teleport to a random location. |
| + | * **Cost:** `$200` |
| + | * **Cooldown:** Once every 10 minutes. |
| + | |
| + | --- |
| + | |
| + | ## π Trust & Membership |
| + | |
| + | * Players **must be invited** before they can be trusted. |
| + | * You **cannot directly trust** a player without inviting them first. |
| + | |
| + | --- |
| + | |
| + | ## π‘οΈ PvP & Combat |
| + | |
| + | * If you're **attacked by another player**, you become **PvP-tagged** for **30 seconds**. |
| + | * While tagged, you can be damaged or killed even in safe lands. |
| + | * **Combat Logging:** Logging out while tagged **results in death**. |
| + | * This system prevents abuse of land protections during combat. |
| + | |
| + | --- |
| + | |
| + | ## β Inactivity & Land Expiry |
| + | |
| + | Lands will be **transferred or deleted** based on the owner's **playtime** and **offline duration**: |
| + | |
| + | | Playtime | Offline Expiry | |
| + | | ---------- | -------------- | |
| + | | 15 minutes | 7 days | |
| + | | 30 minutes | 14 days | |
| + | | 12 hours | 30 days | |
| + | | 1 day | 60 days | |
| + | | 30 days | 80 days | |
| + | |
| + | * Once the owner surpasses the threshold, the land is **transferred** to the next most active member. |
| + | * If no members remain, the land is **deleted** automatically. |
| + | |
| + | --- |
| + | |
| + | ## π§ Admin Notice |
| + | |
| + | * **Admins can see land chat.** Avoid using it to share sensitive information (e.g. passwords, personal data). |