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# 🧹 Mine-play Anti-Lag System: Player Guide
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To keep our server running smoothly and lag-free for everyone, we use an automated anti-lag system. This guide explains what players should know about entity limits, redstone machines, farms, and more.
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## ⚠️ Why We Have Anti-Lag Rules
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Too many mobs, hoppers, or redstone contraptions in one area can slow the server down for everyone. The anti-lag system helps manage this by automatically controlling or removing excess entities and machinery.
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## πŸ„ Entity Limits
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### πŸ“Œ Per-Player Limits
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* **Wolves following players:** Max **3** per player.
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* **Tamed mobs with names, items, or saddles** will **not be removed**.
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### πŸ“Œ Chunk-Based Entity Limits
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Entities are limited **per chunk** or **grouped chunks** (e.g., a 3x3 chunk area).
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**If the limit is exceeded, extra entities may be removed automatically!**
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| Entity Group | Limit per Area | Notes |
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| ----------------------------------- | -------------- | ------------------------------------------ |
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| Animals (pigs, cows, sheep, etc.) | 40 | Applies to grouped area |
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| Monsters (zombies, skeletons, etc.) | 40 | Includes hostile mobs |
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| Example: Chickens | 20 | Even if animals aren't hostile, they count |
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| Example: Sheep | 50 | Higher limit allowed |
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## πŸ” Redstone and Hoppers
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### Hoppers
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* Hopper transfer rates are **dynamically slowed** if overused.
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* If you use many hoppers in a small area, they’ll **work slower** to reduce lag.
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* This **breaks redstone contraptions** that rely on specific timing.
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| Setting | Value | Meaning |
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| -------------- | -------------------------- | -------------------------------- |
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| Default Rate | 8 ticks | Normal speed |
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| Max Slow Rate | 40 ticks | Slowed to 1 item every 2 seconds |
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| Adjust Trigger | Every 30 items transferred | |
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πŸ’‘ **Tip:** Keep hopper setups small and efficient!
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## 🌱 Auto Clean System
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Every **30 seconds**, the server checks areas near players for excessive mobs.
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* **No warning** is given before cleanup.
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* Players with `mfm.cleaninform` permission will be notified of cleanup results.
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## 🚫 Block & Item Limits
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To stop lag machines, we limit certain block types **per chunk**.
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| Block Type | Max Per Chunk |
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| -------------- | ------------- |
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| Hoppers | 50 |
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| Pistons | 50 |
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| Sticky Pistons | 50 |
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| Observers | 50 |
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πŸ›‘ **Note:** Piston activity across chunks is monitored even more strictly.
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## 🚷 Prevented Mob Spawns
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To reduce lag and potential abuse, some mob spawning is restricted:
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| Rule | Description |
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| ------------------------------- | ------------------------------------------- |
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| Over-limit mobs | **Will be removed** without warning |
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| Natural Mob Spawn Reasons | Controlled (see technical section below) |
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## πŸ’Ύ Protected Entities
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To avoid accidental removal of important things, the following are **safe** during cleanups:
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βœ… Armor stands with items
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βœ… Item frames with items
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βœ… Tamed animals
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βœ… Named animals
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βœ… Saddled animals
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βœ… Baby animals
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βœ… Entities that have picked up items
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## 🌍 Ignored Worlds & Chunks
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Some areas or specific coordinates may be exempt from entity checks. These are mostly for admin or event use and should not be relied upon.
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## 🧠 Spawn Reason Controls
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The server restricts certain spawn reasons, including:
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* **Spawner mobs**
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* **Eggs and dispensers**
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* **Lightning strikes**
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* **Breeding and slime splitting**
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* **Wither and golem builds**
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(Only allowed with permissions)
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## πŸ§ͺ Entity Type Limits (Examples)
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Each entity type has its own limit. Some examples:
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| Entity | Max Allowed |
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| ------------ | ----------- |
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| Blaze | 30 |
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| Axolotls | 20 |
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| Bees | 20 |
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| Warden | 10 |
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| Sheep | 50 |
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➑️ Limits vary by mob. Admins may change these based on server needs.
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## ❗ Tips to Stay Within Limits
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* Spread farms across chunks, don't stack everything in one spot.
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* Avoid building mega hopper chains or laggy redstone loops.
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* Breed mobs moderately, especially passive ones.
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* Don't AFK with huge mob groups nearby.